Introduction to Design for Creative and Immersive Technology
The students gain general knowledge about such technologies by working in groups with a series of design challenges where they imagine, create, play, share and reflect together whilst they apply human computer interaction (HCI) concepts to prototype interactive artefacts aimed at rethinking human interaction.
The course is structured in three technical modules where the students learn about:
- the main trends and challenges in Internet of Things (IoT) models and applications,
- tangible interaction and
- eXtended reality.
Furthermore, the course introduces the students to design critique and challenge them to reflect on the potential societal implications of creative and immersive systems. Besides the interactive prototypes that the students develop in groups, they are challenged to create individual annotated portfolios.
Teaching Format
The teaching consists of lectures, laboratory sessions and seminars.
Assessment
The course is examined through:
- assignments and
- laboratory works.





